35 items Warning: This is Edition material. It is possible that there is more recent Edition version.» Races» Races of Faerûn (book). All social disabled. 84 items It is possible that there is more recent Edition version.» Feats» Races of Faerun (book). Feats in Races of Faerun. ‹‹ previous 1 2 3 4 5 next ›› (total. Races of Faerûn (D&D manual).jpg. Genre, Role-playing game. Published, (Wizards of the Coast). Media type, Print. Races of Faerûn is an optional supplemental sourcebook for the Forgotten Realms campaign.
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The volodni region describes a pine folk native to the Forest of Lethyr. Many moon elves reside in the forests and hills of the lower Delimibiyr and Dessarin Vales. The Vilhon Reach – Human: Demons ruled Hellgate Keep for centuries, and their tiefling descendants can now be found across the Silver Marches and upper Delimbiyr Vale.
Relations with Other Races The gray orcs don’t get along well with anyone apart from their immediate tribe. Personal tools Talk Contributions Create account Log in. A gray dwarf from any city revering Deep Duerra could choose this region, particularly if he is interested in the study of psionics.
At 5th level, the warlord gains the ability to incite a rage in all his nearby allies for one last phenomenal attack. This region represents a slyth racex in a small family group.
Knowledge Underdark [Great Bhaerynden] local. A loose confederation of mercantile city-states strung out along the Golden Way, Thesk is plagued by the Shadowmasters of Telflamm, a powerful thieves’ guild. Home of user-generated, homebrew pages!
Lightfoot halflings settlements dot the banks of the lower Delimbiyr Vale, though they are most concentrated around the village of Secomber. Ancient Shanatar, once the homeland of the shield dwarves, fell many centuries ago.
vaerun Unfortunately, this all changed in. From the steppes of Thay to the shores of Evermeet, the inhabitants of the Realms are as distinct as the regions from which they hail, whether hero, henchman, villain, or villager.
Races of Faerûn – Wikipedia
I dealt exclusively with Sean Reynolds and Rich Baker instead, and they drew up the book’s outline f&d parceled out the individual pieces. However, the following regions are known for their half-elf populations.
The Smoking Mountains – Dwarf: They care little for the other races that share their territory, so long as those species do not encroach on their resources.
The great desert Anauroch is home to the wild nomads known as the Bedine.
Races of Faerûn
og A handful of half-drow dwell in the High Forest in the ruined city of Karse. Goblins, hobgoblins, and bugbears plague the Earthfast Mountains between the Vast and Damara.
In game terms, character regions encourage you to take a class relevant to that region’s culture, allow you to learn special feats appropriate to your region, and enable you to start out with some extra equipment based on the way people in that region live. Might Makes Right [General]. A deep gnome from any city similar to fqerun Blingdenstone was before its ruin could choose this region.
The Shaar – Human: Faeru orc tribes are viewed with suspicion and jealousy. The noble wemics claim the Shaar as their hunting ground. To the east lies the isolated nation of Sossal, home to the cold-loving Sossrim.
A headlong rush is a charge that provokes attacks of opportunity from every foe who can reach its path, including the opponent you attack. Ruled by incarnations of their deities for thousands of years, many of the folk of Mulhorand have a trace of the divine in their heritage. This mysterious land of Halruaan expatriates is cloaked in a veil of illusion.
Many spirit folk dwell along the cold shores of Lake Ashane in the Unapproachable East. The gold dwarves of the Great Rift have established strongholds, foundries, and smelters near the volcanic fires of the Smoking Mountains 3.5 the Black Ash Plain of Unther. The Nelanther Isles – Human: Tethyrians are proud of their diverse heritage and protective of their freedom, so they tend to distrust powerful kingdoms and empires.